21 hours agoShareSave
The first version of my extension was built on a simple observation: HotAudio’s player was exposing its active audio instance as a global variable. You could just type window.as into the browser console and there it was; The entire audio source object, sitting in the open like a wallet left on a park bench.
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AcceptQuestResponse AcceptQuest(BelfryInventoryId inventoryId, AcceptQuestRequest request);